“Return of Overwatch” Vagabond Trial “That Summer” is back?

We played the latest beta version of “Return” (hereinafter referred to as “Return”) of “Overwatch” in advance. Compared with the beta test in June, the current game has been very stable, and the new hero Mizuki, the new map Esperanza, the battle order, the mall, and the career have been implemented.

Overwatch “Power Up”?

One of the most intuitive changes in “Return” is reflected in heroes-from positioning to skills, almost all members have ushered in large and small changes. The Doom Fist, which lost the “upper uppercut”, has become a more “heavy” tank position after adding a new skill to resist damage; Sombra has a stronger explosive ability after adding a passive intrusion to increase damage. ;The fortress that can be fired without mind has now been removed from the “scratching head” skill that can be self-taught, and the use time and CD of the fortress have been increased, which also puts forward higher requirements for the timing of the player’s output…

In addition to the changes to the old comrades, the addition of the three heroes, Sojourn, Junker Queen and Mist, can be said to be the biggest change in the hero lineup of “Return”. As a long-range output, Sojian requires players to find a balance between the left-click “normal shooting” and the right-click “charged shooting”; the Junker Queen is the first in team battles because of the powerful dash and forbidden healing abilities of the ultimate move. In trouble, the first choice to seize the opportunity.

As for Mizuki, who just appeared some time ago, as a support hero, she can use the left button to launch healing charms that automatically fly to her teammates, and throw bells that give her teammates a short period of invincibility and purification. Additionally, by teleporting, Mizuki can move to any teammate to provide support and assistance. At the critical moment, Mizuki can also cast the big move “Fox” to create a strengthening area, bringing the gain effects of movement speed, attack speed and skill cooldown to allies in it. In teamfights, the buffs to movement speed, attack speed, and skill cooldown, as well as the 10-second duration, make Mizuki’s ult a significant help to the team, whether used on offense or defense.

Faster paced game

In addition to following the previous three positions of “reload, output, and support”, “Return” also changed the original 2 reload positions to 1, and the total number of team members has also become five. In addition, exclusive passive skills have been added to different positions: the reload position will reduce the effect of being knocked back and slow down the recharge of the ultimate move when taking damage and healing; the output position will gain movement and reload speed after defeating the enemy , while Support adds a passive that gradually restores health.

For me, who is used to fighting with six players, the game rhythm after “Return” with few players made me a little uncomfortable at the beginning.
For the heavy tank, after the lack of another “tank teammate”, the responsibility for attracting firepower and covering teammates is almost entirely on himself. In the past, one person would entangle and another person would protect teammates. ——Once the only tank in the team is far away from his teammates, then not only will he be in prison, but the remaining four teammates will also be in danger because of the lack of front row protection.

At Last
Compared with “Overwatch”, the changes in the game content and play rhythm of “Return” of “Overwatch” today are enough to keep players fresh for a while, but the freshness will always pass, and the veil of PVE content has not yet been removed. Revealed, from a long-term point of view, how Blizzard keeps this brand bright and bright may be what everyone really cares about. I hope that Blizzard can gain some experience from the various problems surrounding Overwatch before and reflect it in the operation of “Return” of “Overwatch”.

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